The rest of the run I haven't looked at in much detail yet, and I haven't tested anything, but these are my thoughts just from watching it: * You would've saved about 3 seconds by leaving trench warfare after the dialogue and re-entering to reset the platform position, instead of waiting for it to return, and then using the (relatively easy) method from this video.īesides these points and minor hesitations, the first level seems perfect. * The Yes Men can be done about a second faster with a really hard method. Here's what critcism I could come up with for the first level: One thing you don't seem to have realised, given your post suggesting using quicksaves instead of autosaves, and the fact that you scroll to the 'save' option in the menu by pressing 'right' three times instead of pressing 'left' once, is that the timer keeps running in the menu. Nice death abuse and save-warping, nice execution for the most part. Just bought this game and am watching your run now. On a positive note, this means that the in-game timer for VVVVVV is very precise and keeps track of even fractions of seconds, even though it does not ever report it.Īlso, sorry about the double post, I felt that there was enough information to warrant another post, though I am unaware of this forum's exact stance on double posting, so someone tell me if I'm making a boo-boo. (This is for Windows 7/Vista, if you are running XP, you may have to dig through Documents and Settings to find where the saves are stored) VVVVVV stores its saves at:Ĭ:\Users\*USERNAME*\AppData\Roaming\Macromedia\Flash Player\#SharedObjects\*SomeIDString8LettersLong*\localhost\*PathToWhereYouInstalledVVVVVV*\VVVVVVV\VVVVVV.exe\*someSaveFiles*.sol It certainly makes it more of a pain to record those segments, so make it is advisable to use quicksaves if possible, as they are not affected by this problem. In order to combat this oversight, one must manually back up their saves, close VVVVVV, copy your save over, and then run VVVVVV in order to preserve your times. This means that every time you load a save from a teleporter, it is almost immediately overwritten with another save and some time is lost, about 2 seconds every dozen or so loads. Once again, this segment, along with all my other segments, can be found at My Google DocsĪlso one thing I would like to point out for anyone who might be considering doing a segmented run of VVVVVV in the future, is that teleporter saves are dangerous, the reason being that everytime you load from a teleporter save, a few fractions of a second pass before the game detects that you are at a teleporter, which then autosaves again. Low and behold, attempt number 49 netted me a winner with an ending time of 7:37. With this segment, I was able to get a passable recording after only 31 attempts with an ending time of 7:38, but there were a couple spots where my execution could have been a little tighter, so I decided that I would continue trying until I got to 50 attempts and then take what I had. UPDATE2:Youtube videos on latest posts.Īnother day, another segment. Have a gander and tell me what you think. ![]() any thoughts on what the 100% defenition should be? Also, I have a WIP of the first 5 segments attached to this post. ![]() I suppose you may also want to include unlocking the secret lab, but that happens after the end of the game and only needs to be done once regardless of how many times you play through the game. All I have for sure is that you need to get all 20 Shiny Trinkets. My motivation for doing the 100% run segmented is thus:ġ) I'm not sure I have the capacity to drill myself to perfection getting all those devilishly tricky Shiny Trinkets without a significant number of deaths, andĢ) Because this category benefits greatly from Death/Save warping (there are a couple examples of both in the WIP I have attached to this Post)Īdditionaly, I figured it would also be nice to get some consensus on what a 100% definition is. I decided that I would have a go at doing 100% segmented and am now far enough along with the run that I've determined to make a thread for it. ![]() So I bought VVVVVV somewhat recently, and seem to have fallen in love with the game enough to have a go at speed running it. UPDATE:All segments are now available on my Google Docs EDIT: New part 2 with updated final segment.
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